BLAST

We were hired by BLAST to handle the creation of the Highlight Souvenirs for the 2025 Austin Major in Counter-Strike 2.
industry:
Esports
Services:
Video Production
summary of case:
7,872
video files produced
750.000+
items sold in-game
$2.000.000+
in market value
No items found.
No items found.
No items found.
Highlighting the Austin Major with BLAST

BLAST is an esports production company, hosting some of the most prestigous tournaments globally across a multitude of titles.

Ahead of this Counter-Strike 2 tournament, BLAST was tasked by the developers of the game to provide video content for a new, tradeable, in-game item, with the goal of immortalizing the best moments from the playoffs of the tournament.

Counter-Strike has a vast open market of collectibles within the game, with a market cap of over $2.5B+ dollars. Many fans of the franchise find themselves collecting these items, even if they don't actively play the game anymore.

Introducing a whole new category of items was a big update.

With fans worldwide anticipating the outcome, the project demanded uncompromising quality, huge output, and a rapid turnaround to match the scale of the first-ever Major in Austin, Texas.

The Challenge:
Highlights are only relevant for a short amount of time. So how do you convert these specials moments into something the players can get their hands on quick enough? That is what we looked to help solved for BLAST.
From 492 Highlights to 7,872 Files

We organized a 10-person team working almost like an assembly line to maximize efficiency.

A total of 492 highlights were selected and produced in both English and Chinese. Each was exported into 8 different file types and resolutions per language.

In just 7 days this process generated more than 7,872 video files for BLAST, which then could be implemented into Counter-Strike 2 for a seemless consumer experience across platforms, viewpoints and languages.

Results

What did this mean for BLAST and their relationship with the developers behind Counter-Strike 2?

  • 750.000+ highlights sold in a month.
  • Over $2.000.000 generated for the game developer.
  • BLAST hit an all-time high impression rate for a US-based event.

Despite Counter-Strike's audience rarely being fond of changes and new additions to the game. Players around the world, got together to explore and find all the highlights, the lowlights, and even some surprises in this new feature.
7,872
video files produced
750.000+
items sold in-game
$2.000.000+
in market value